Game Designer
I have experience in designing midcore and casual games.
I am able to quickly illustrate my ideas by either prototyping on Unity or sketching using Figma, while also able to create GDDs or balancing sheets using Word, Docs, Excel,...
My goal is to create games that make players come back, ensuring the player's feelings and experiences are always as intended.
Toolbox
Design
Technical & Tools
Experience
Game Designer @ Skybull Studio
2025 – 2026
Led design for Raft Survivors and Kitty Sliding. Managed the feature pipeline from concept to execution, coordinated with artists and devs, and conducted playtests for tuning.
Game Designer @ Inwave Studio
2023
Focused on systems architecture and economy balancing for midcore titles. Iterate on live-service features to improve player retention and monetization metrics.