Game Designer

I have experience in designing midcore and casual games. I am able to quickly illustrate my ideas by either prototyping on Unity or sketching using Figma, while also able to create GDDs or balancing sheets using Word, Docs, Excel,...

My goal is to create games that make players come back, ensuring the player's feelings and experiences are always as intended.

Toolbox

Design

Systems Design Project Management Economy Design Documentation Game Balancing UI/UX Level Design

Technical & Tools

Unity Unreal Engine C# Scripting Figma Git Excel/Sheets Word/Docs Jira

Experience

Game Designer @ Skybull Studio 2025 – 2026

Led design for Raft Survivors and Kitty Sliding. Managed the feature pipeline from concept to execution, coordinated with artists and devs, and conducted playtests for tuning.

Game Designer @ Inwave Studio 2023

Focused on systems architecture and economy balancing for midcore titles. Iterate on live-service features to improve player retention and monetization metrics.

Let's build something together.

I am currently open to new opportunities.

Get in Touch