Projects
Raft Survivors: Build & Bullets
Midcore rogue-like with tower defend elements. Responsible for full lifecycle design, balancing progression systems, and art direction alignment informed by metrics.
Kitty Sliding
Casual puzzle game. Pitched the game idea, designed levels and implemented tools for fast level creation using pathfinding algorithms.
King's Party
Midcore party social game. In charge of designing systems, progression, live events, and monetization tuning; created GDDs and wireframes to align development.
Myth & Mayhem
Text-driven AI strategy. Improved content pipelines, optimized text outputs and supported monetization and user flows.
ColorFull
2D WebGL puzzle. Lead GD: designed core mechanics, level flow and balancing for a web player audience.
Groovy Grass
Top-down 3D strategy prototype focusing on tactical systems and progression design; led prototyping and balancing.