I am a Game Designer who always seeks to craft player-centric experiences. My design philosophy is built on understanding the target audience, using data to maximize retention. I'm also a far-sighted developer who always looks to solve scalable problems in early stages of development and bring up solutions for them.
A rogue-like survivor game combine with tower defense. Responsible for full lifecycle design, economy balancing, and progression systems.
Casual puzzle game. Designed levels and built a custom level's difficulty indicator tool using pathfinding algorithms.